Look North World
Company:
Look North World
Games:
Patchwork Parkour
Clue
Guess Who
Connect 4
The Glitch
Road Test Royale
Job Tycoon
CNTRL
Zombies! Red vs Blue
Gundam Requiem For Vengeance Red Vs Blue
The Pit Duos - Battle of the Brands
Monster High Investigation
Dungeonauts
Ghoul Blasters
Engines:
UEFN
Roblox Studio
Role:
Principal Technical Game Designer
Live-Ops
Platforms:
Responsibilities:
Led the release of 3 Fortnite islands from concept to ship. (Guess Who, Connect 4, and Zombies Red vs Blue)
Milestone & sprint planning
Feature design & documentation
Playtests & feedback organization
Build reviews
Level design, mechanic prototypes, technical investigations, and set dressing across several Fortnite and Roblox games. (Patchwork Parkour, Ghoul Blasters, Road Test Royale, Dungeonauts, Gundam Requiem For Vengeance Red Vs Blue, CNTRL)
Puzzles
Player abilities
Weapon systems
Camera systems
Live ops support across Fortnite and Roblox titles (Guess Who, Job Tycoon, Dungeonauts, CNTRL, Ghoul Blasters, Monsters High: Paranormal Peril, Murder Mystery Clue Cluedo, The Glitch)
New features
Regular content releases
Utilized spreadsheets to model out and balance various game economies and game systems. (The Glitch, Monster High Paranormal Peril, Guess Who, Dungeonauts)
Analytics implementation analysis for Fortnite and Roblox titles (Ghoul Blasters, Dungeonauts, Guess Who)
Technical investigations to determine best practices when implementing analytic hooks
Regular review of analytics vs KPI goals resulting in brief summaries and proposals for next steps
Competitive analysis of top performers in the Fortnite ecosystem. Generative insights into current trends and a list of guidelines for future projects that ultimately pivoted the company’s design strategy
Leadership
PC, Current and previous gen console, mobile
Technical Design
Market Strategy
Patchwork Parkour
Summary:
Harmonix was working on a new system for UEFN called Patchwork that allowed you to create and manipulate music and visuals in sync. Look North World was contracted to work on a new Fortnite Island that takes advantage of this new feature which involved making a musical platformer.
Responsibilities:
Create prototypes with Patchwork in ways that combined music with gameplay
Explore the camera options of UEFN to create that platformer feel
Work with engineers to optimize the prototypes for ship
Design and script the 4 sections of the game
Layout
Puzzles
Camera work and cinematics
Checkpoints
Ghoul Blasters
Summary:
I joined late in production of Look North World’s first Roblox title, Ghoul Blasters. A third person BR combined with the Grow a Garden gameplay loop.
Responsibilities:
Document and improve the weapon and camera systems
Create a brand new game mode within the game called Minigames that provided players with short gun based challenges for resources
Own the investigation and implementation of analytics and experiments (A/B testing)
Work with art and animation on how to implement new meshes and animations into various parts of the game
Improve feedback for weapons (Health bars, hit SFX, camera shake, etc)
Build tools that make game tuning easier